Places with a purpose
Streets, cities, taverns, houses, ruins and interiors can form the brief. A small meaningful location is a sensible starting point; a larger setting needs its own planned boundaries.
Your people. Your dice. Your story.
Imagine walking through the world your table has been creating together: a city street, a familiar tavern, a ruined hall—and the consequences your party leaves behind.
I’m developing a service for custom interactive visual environments, or I.V.E.s, for Dungeon Masters and groups playing Dungeons & Dragons or other tabletop roleplaying games. The aim is a traversable first-person fantasy world built around your campaign and the people telling its story.
I already use a custom coding and website-construction system. I’m now developing proprietary reusable code and a construction workflow for campaign environments using suitable established platforms. Those platforms and engines remain the work of their respective owners.
No Roblox pilot has been built, and no customer campaign environments have been delivered. Roblox is one possible pilot platform. A standalone product, universal device support and compatibility across every platform have not been demonstrated.
For now, I’m inviting interested DMs and groups into planning and scoping conversations. Feasibility, supported functions and the production approach need to be established for each project. No production or delivery deadlines are promised at this stage.
First-person traversal is central to the vision. The setting, visual style and supported actions would be selected with your group, within the agreed production scope and the performance of the chosen devices.
Streets, cities, taverns, houses, ruins and interiors can form the brief. A small meaningful location is a sensible starting point; a larger setting needs its own planned boundaries.
Options to scope include custom character appearance and class themes, original world artwork, monsters, NPCs and animated inhabitants. The look could range from stylized and animated to more realistic, as the build and devices allow.
Custom attack animations, spell effects, gestures and encounter or story-event animations are possible scope options. They would illustrate events resolved by people. Each animation needs agreed preparation and production work.
A commissioned control set might reveal or hide approved scenes, creatures and clues; control doors, lighting, weather or time; and trigger prepared events. We would define the supported controls before building them.
The purpose is to deepen the experience of playing together.
Keep the conversation, physical dice, tabletop materials and a human DM’s storytelling and rulings central. Players still bring the surprises; the DM still decides how uncertain situations unfold.
Digital state could record the results that people resolve. Straightforward prepared interactions could update automatically when supported by the build. Uncertain outcomes remain for the DM. Electronic dice, a replacement DM and a universal automated combat or rules system are not part of this offering.
Individual exploration, a shared living-room screen or TV, and optional spectator views are possible project goals. Exact platforms, player numbers, multiplayer arrangements and output modes would be agreed and tested for each build.
These are possible commissioning models as the service develops. A focused first scope can help make a project manageable.
A single room, meeting place, encounter or small location, with a defined set of interactions and events.
A future catalog of original or appropriately licensed environments for stories used by multiple groups. Reusable foundations are intended to reduce repeated production work and per-customer costs; no catalog is available yet.
An agreed foundation adapted around your group, approved characters, story details and separate campaign history.
A setting constructed around an original or homebrew campaign, or a published adventure where applicable rights permit the commissioned adaptation.
These approaches are ways of scoping work, not preset price packages. We do not have fixed prices, starting rates or preset price ranges. Each project is quoted individually after its creation specifications are agreed. I want to develop accessible starting scopes; the quote follows the specified work.
The proposed workflow gives the DM and players clear points to shape and review their edition.
Discuss the concept, rights, party size, must-have locations, visual style, device setup and budget. Establish which functions and platforms are feasible before committing to production.
First agree the creation specifications: locations, artwork, models, characters, animations, supported interactions, persistence, controls, platform/device requirements and revisions. Each project is then quoted individually. Record the agreed price, access arrangements and other project terms before commitment. Later additions need their own agreement.
Before the personalized edition is activated, complete and confirm the required group identity, character names, roles and story details. Confirmed identities would be embedded in the narrative and original campaign record. Live stats, inventory and world progression can evolve during play.
The DM approves the setting, story, encounters and controls. Players review their own character portrayals and requested portions. The group reviews the environment together for readiness on the agreed setup.
Schedule a campaign launch around the build only after readiness is confirmed. Keep talking and planning with your group while the project is scoped; there is no promised production or delivery date yet.
There are no set prices yet. Each project is quoted individually after its creation specifications are agreed.
Creation specifications define the work before the individual quote is prepared. Reusable catalog, personalized-edition and custom approaches describe scope; they are not automatic pricing tiers.
Each campaign build needs individually agreed platform, hosting, account/access and usage terms, including any third-party or ongoing costs. The website-creation service’s subscription terms do not automatically apply to an I.V.E. build.
Confirmed campaign setup, identities embedded in the original narrative record, group-specific access and agreed usage terms can help discourage unauthorized resale. No file or access system can be promised uncopyable or perfectly protected.
Restrictions on original commissioned work must respect the underlying third-party and open licences. Ownership, permitted reuse and handover are matters for the written project agreement.
Your original and homebrew campaigns are natural starting points. A published adventure can be considered only where the applicable adaptation and commercial-use rights permit the work. Buying a published book alone does not provide permission for commercial recreation.
We would identify sources, permissions, credits and applicable licences before committing to that adaptation. A licence for specific open material does not cover everything in a publisher’s settings, books or artwork.
For Dungeons & Dragons material, the official SRD and licensing information and Wizards’ Fan Content Policy describe different permissions and limits. A proposed commercial build must fit its actual rights and chosen platform’s terms.
Interested in helping shape an early project? Start with the campaign you want to bring to life.
This is a planning conversation while the service develops. It does not place an order, reserve a delivery date or commit you to a price.
Existing public contact: protopomorphogenia@gmail.com
The draft opens in your configured email app. You review and send it yourself. You can also use your preferred email service with the address above.